Originally posted by D'amarr from Darshiva:And some of the negative overly grumpy guys already complain about the graphics in the comments below the youtube video. I don't see any rationale why players would be unable to accept some tradeoffs for gameplay reasons. ![]() And there would still be a few grumpy players, who then would look for different attack vectors - like Jax starting as a weakling again, who uses an iron bar as weapon and doesn't continue with high attributes and rank 3 abilities.īut on-topic again, the topic creator points at the factions, and the ingame introductory movie explains what has happened to the old factions of Magalan and comments on the rise of new factions. It would require the developers to spend awful amounts of time on handling potentially killed NPCs here and there (especially any NPC who can be killed even for no particular reason, but may be part of the sequel for the immersion), expanding conversation trees with nuances as to comment on what may have happened in ELEX, and ultimately excluding story companions just because player deliberately ignored them in the first game as much as possible - particularly Caja and Nasty. While loading/importing final savegame files from ELEX into ELEX II would be possible in order to learn about player's choices, implementation-wise it would only create a mess. The Baldur's Gate games, for example, to name a famous title. Sequels have done that long before ELEX as to continue telling the canon story - as if it were a series of books. ![]() Originally posted by jbp2388:So far from what I'm seeing, one character is automatically chosen to be your wife and.
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